These are far-fetched ideas in terms of development, but please hear me out. I'm all about balance and diversity, as you may have heard in my other pre-Awakening rants. No one play style should dominate all others, however, it is okay for a play style to have an advantage over another due to the skills invested, but there should always be a counter to it, and this is where I feel SV has lacked. There's just no diversity in this game due to the need to follow the common build and recipe just to compete, so we get maybe three or four variations of fighting play styles. One area that I think needs a revamp is archery. Mounted Archery We've seen how OP'd mounted archery can be with the high damage, slow draw bows on a fast moving horse. I played one, and it was stupid seeing the long bow cut through the horse model...it just shouldn't work that way. I'm not saying mounted archery cannot be powerful, but it was easy mode, once again, due to the lack of strengths and weaknesses that seems to be ever present in MO. Mounted archery should be limited to short bows and asymm's, each having an advantage over the other. For example: Short Bows: Advantages: Faster draw and release times; higher accuracy on mounts (less bobbing, more control), more horizontal movement (300 degree radial movement). Disadvantages: Lower damage, shorter range Asymmetrical Bows Advantages: Higher damage; longer range Disadvantages: lower accuracy (more tendency for bobbing, less control); less horizontal movement (200 degree radial movement). The use of a long bows would be difficult due to severe bobbing. Foot Archer A few suggestions to make this play style worth a damn: Allow foot archers to move at normal, or 90% speed with a bow in hand. Allow foot archers to draw a bow while moving at normal speed at a cost of increased stamina usage and possibly accuracy (bobbing). With the new backwards movement mechanic (which I assume will greatly reduce backwards movement speed), archers can't just pluck away while moving full speed in reverse. What this change in mechanics will do is allow foot archers to focus all of their skills on archery and ground movement utilizing long and short bows without the clunkiness of the system in place now that makes playing a foot archer a joke. A foot archer will be slick on their feet, but at a cost of lighter armor (ugh, not the armor thing again), which will also hopefully have some kind of advantage. So what might a mage say about this? Well, all I can say is as of now, they can heal as well as damage me without any armor mitigation. I think that's a fair trade seeing as armor mechanics are pretty sub par as well as the lack of arrow crafting.