As we all knew the Ratio of sheep/wolf is way off in favor of Wolf(those that arent here long enough sheep are people that dont have a red at all and arent greafers and wolf is the rest(reds,grifers....)). There are a few reasons that is: 1. Once you go red there is no real reason to not kill more people. 2. The punishment itself is only if they die(the not going into town thing is awoided by having blue alts) 3. The punishment itself is a joke. There are multiple ways this can be combated and was suggested over the years. Most prominent is: 1. Make it so that once you reach X MC(between 20 and 50) you go a different flag in that has permanent stat loss(cant be trained up) and for every 10 extra MC 1 extra % stat loss(also cant be stated up).(to balance that MCs need to be burned Offline and online at the same speed of (number between 6 and 12)h per MC) 2. Add paladins that have 10% dmg and dif bonus aura(to any blue in range including the paladin) against red while Reds in aura range get 10% Dmg debaff and dif debaff against blues.(paladin is a title you get from killing X reds) 3. Add Bounty hunter NPC(is mounted) That Targets the nearest Red(compared to town he is stationed in)(has infinite range when searching) and loots reds stuff and takes/kills his pets, every time he dies he resurrects a lvl higher(X min respawn timer depending on balance and town), if he loots X gold or X armor and weapons(need to be good quality) his lvl drops. IF killed his horse can be tamed(as good horse as lvl).(you cant escape from lvl 50 Bounty hunter or survive him in single combat(lvl 100 us immune to all but magic dmg(50% protection from magic)(1% migration per lvl)))(every town has 1 Bounty hunter tinderem has 2)(getting killed by one gets you 5% extra stat loss). This prevents small groups from coming near towns or reds trying to restock in blue towns using blue alts.(bounty hunter will teleport if stuck).(will not attack or target players inside houses or keeps/walls) 4. Roaming lictors lots of them. 5. 10% Stat buff of accs that dont have a red toon. Constructive posts pls.(none about grammatical errors as i am bad at English)(most of the changes posted need a MC reset) TL;DR as for OP. 1. more and more peneltys for more kills. 2. Player titles that give you atack and dif bonus agianst reds. 3. NPc that hunts Reds and doesnt leave loot or pats, He adepts by getting stronger the more he dies and weaker the more it loots high q gear and gold. 4 and 5 are random no real ideas.