I do not have a question or suggestion but raise this as a topic for discussion. serith78 in the Psyfighter thread brought up something I have been thinking about. He wrote With regard to statistics in general, there isn't much room to play around with different builds unless movement speed is made dependent on skills instead of dexterity and constitution. Henrik, that's probably a big part of the reason why players haven't been trying much in the way of alternate statistic builds. Right now melee players are largely limited to taking points out of strength and putting them elsewhere, lowering con or dex to a significant degree means slowing down and thus dying. Almost all pvp builds use max dex and max con because fights involve so much running and if your total of those 2 stats combined is less than 115-120 you won't be able to keep up. The only pvp build I know of that uses lower dex/con is the obese mage, which is rather a niche role. There are a few different ways I can think of that this might be changed, but all have drawbacks as well. If speed came from skills rather than stats like serith78 suggests there would be little point in dex. If you dropped the speed from con and made it a dex-only effect, everyone would reroll veelas. One build I don't see used in this game is the 'glass cannon'. No one makes a high int, high psy, high dex mage in part because giving up con means giving up speed as well as health. One way to make the 'glass cannon' viable would be to add the same amount of speed to psy as you currently get from dex. However since thunderlash and greater heal don't seem to be weakened by low int this would introduce the problem of mages going max dex, max con, max psy, rest in int making them uncatchably fast without any trade-off. This 'stat-lock' effects race diversity as well. The Kallard race when you first see it seems like it's meant to be a race of melee hulks, high str, high con, low dex tanks. In practice you could use one as a mounted archer but as soon as they get dismounted or the fight moves into hilly terrain they are useless. Anyone have any thoughts? Any ideas on a way to tweak how speed works that would open more build diversity? Or does everyone like it just as it is?