Fish Encyclopedia.

Discussion in 'Nobleman's Wisdom' started by Elghorn, Sep 14, 2010.

  1. Sparhawk13 Junior Member

    Yeah, fishing seems to be mostly for fun at the moment. And it's not that difficult to catch fish. The stakes for alchemy are a lot higher, and it takes incredible amounts of time and brain power to learn how to make a good potion.
    • Informative Informative x 1
  2. Neptimus New Member

    Yall need to make it worth while then. I can spend all day fishing, butcher them all which doubles their vendor price and still wont make as much as one horseload from cougars or whatever. You dont even get alchemy items. The only thing you get is leptoid scales which no armor crafter uses.

    Im unsubbing literaly because theres nothing more of interest to me. The only thing I like to do is no benefit to my guild or my other crafters. Im a crafter in mmos and MO held my interest for a while but that is gone. Maybe Ill return when the changes happen. Alchemy is so confusing which is my other TS and yea that needs at least some direction.
    • Agree Agree x 1
  3. Shadowmist Junior Member

    The problem I see is the lack of purpose, a factor that I'm also missing from a major part of the rest of the game unfortunately. :(
    Atm you can only extract fish meat and the occasional leptoid scale from Laake. I tried running all sorts of fish, including their meat in all different extraction contraptions but with no other result than meat and a few scales. And the scales are not used for armor since there are other better alternatives. The only purpose for fish is to vendor them, which in turn is not nearly as profitable as butchering other animals.

    The point is, there should be a usefullness for fish, as well as a demand from someone who needs/wants it but doesn't want to get it themselves.
  4. realnaste Well-Known Member

    I'll just add it should be vital for something very important.
    So that almost everyone has to have something from fish.
  5. Shadowmist Junior Member

    I dont really agree with this, but I see what your getting at. It's impossible to make something useful for everyone, and the sheer amount of stuff in this game will make it really hard for SV to make it all useful.
    Instead, an item should have its use in at least one profession. That way there's always someone who desires the item, thus creating a flow of transactions (Supply/demand).

    One way to reduce a large portion of this lack of purpose is to improve the usefullness of cooking. Cooking can potentially be tied into A LOT of materials that are currently only good as vendor trash.
    Maybe even adding a diminishing return for eating the same ingredients over and over again?
  6. realnaste Well-Known Member

    Let's say one thing from fish is a nice grip material (some Japanese swords from what I gather had fish-skin on handles. Silk already is great for armors, make the new handle-mat from fish), another thing could be glue. If it's the only glue in game all the bowyers making composites would have to have it. Add a strong antitoxin and/or toxin, and a regent for a nice spell (water-breathing?) and we are set.
  7. Shadowmist Junior Member

    Some nice ideas indeed.

    Though one of your examples proves once again the lack of purpose in the game;

    Handle material.

    I'm sure crafting experts are aware of the difference in handles and their components, but in general people have no idea. And the only thing people care about is damage. Handles do affect the damage, but no way nearly as much as the head, so in the end it's sort of forgotten.

    If warriors truly needed good handles instead of just weapons with max damage, I think your idea for using fish materials is exellent.

    Handles need purpose.

    (Edit: I just realized I sound like Agent Smith from The Matrix. He also has a thing for purpose..... :D )
  8. deathshroud Exalted Member

    i think so long as there are things to catch that are useful, eg. A fish used in most forms of water based magery. different sea creatures used to make the best poisons, fish used to make mana potions, fish used for scales and fish used for cooking, would highly benefit fishing and the game as a whole. Prehaps adding in things oyu can find like old coins etc from fishing which have some valuable purpose etc..
  9. Elghorn Member

    Message in a bottle would be really nice!
  10. Orzokhan New Member


    It could look that way indeed... but the truth is that lots of info published here are not accurate or plainly misleading. I really pity the guys trying to get Labrum from the info posted in this thread, for example.

    I have not seen anyone posting real statistical catches information, apart from "big" individual catches, so I've decided to do it myself. This is statistical info from 166 water scorpions catches (out of 2700 catches). I am only posting average size and "time" of the day of the catches, in various places, but mostly Toxai and north Meduli.
    See if you can draw any conclusion from the figures compared to what is said in previous posts on water scorpions...


    Water scorpion
    Average weight -- Number of Catches
    dawn 1,07 -- 11
    morning 0,93 -- 6
    day 1,00 -- 77
    afternoon 1,05 -- 33
    evening 1,09 -- 2
    night 0,87 -- 28
    dark night 1,26 -- 9
    • Informative Informative x 1
  11. Mycke Well-Known Member

    I don't think time of day effects the weight, its just a standard deviation of the overall average weight.
  12. Orzokhan New Member

    Indeed, and the number of "darknight" catches is too small, cause at darknight the fish is certainly more difficult to catch in MO.
    However, the frequency of catches is not at all affected by the time of the day, and the % is exactly the same based on total catches... so no statistical prove that "water scorpions are caught at night", which was my point
  13. Sparhawk13 Junior Member

    It depended on time of day for me, big time. 100% of the waterscorpions I caught were near dawn or dusk. I didn't get a single one fishing at midnight or midday. Maybe the type of bait used has certain times at which it's effective? I was using ventriosus.
  14. Mycke Well-Known Member

    In general each type of fish (except twigs maybe) has hot and cold periods throughout the day. I don't think there is a 'best' time there are just good times and bad times.

    At least thats what I have seen...
  15. Elghorn Member

    Interesting that those numbers suggest that it's more common to catch water scorpion during day-time, while other information points towards dawn and evening as the best time for catching them.
  16. Orzokhan New Member

    As it seems that awakening could bring more uses to fish, I have been trying recently to "refine" fishing, that is, identifying places, bait, hook and depth that consistently bring in the same type of fish.
    I consider it achieved once I'm able to get 10 continous catches of the same fitch at exactly the same place with the same gear.

    So far, I've managed to achieve that with:
    Herbeus
    Gutta
    Laake
    Ventriosus
    Water scorpion (though need patience for this one)

    and I'm very close to do it with Cristula.

    Has anyone been able to do it with other fishes?
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  17. Sparhawk13 Junior Member

    Very nice. I haven't been able to do it at all. Except herbeus, and that one's easy: just use really bad bait!
  18. Orzokhan New Member

    Thanks Sparhawk
    By the way, has anyone confirmed if there are "tides" in MO?

    I strongly think there are, but noone has confirmed it.
    The issue is: I'm fishing at max depth 38m for two hours while is daytime. Night comes and out of a sudden, at 38m hook gets stuck and new max depth in exactly the same place is 36m. Go at 15m to catch a different fish and it's not there, but at 13.5m instead.

    Unless the game is crazy at night, the only reasonable explanation is the effect of MO huge moon on tides, but I haven't seen anyone reporting that in forums... Is this something a GM could confirm? Have you noticed similar effect?
  19. Resin Well-Known Member

    That would be awesome if it did. The shoreline certainly does not change which is a shame. I would love it if lowtide were an opportunity to go claming, and just think of the possible meaning for those partially sunken ruins near Tindrem, when they are finally added.

    Sadly though I don't think this is the case, but I will be happy to test it at my next opportunity.
  20. Sseraphin Member

    I have same experience near Meduli tower. By day I can fish at 15m and by night sometimes i get hook stuck.

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