Discussion in 'Mortal Online Media' started by VaddaPriest, May 13, 2018.
Saw the title and thought it was going be another video of fighting at krankid keep
Wow RPKs guardszone is huge....some might even say MASSIVE!
I've been complaining to the GMs about gaurds reach since we went to roar keep and the fall guards chased the volt guys half way past sausage lake
How did you happen to get close to guards? Oh, guess it's not walled off?
@Herius @Sebastian Persson FIX YOUR GAME.
Looks fine to me, what's the problem? are we not playing the game the way you want us to? ROFL little biatches.
Needs MOAR guards please.
I have 8 bindings to call Guards 8 different ways!
Should we remove Lynx from the game to cause u run around in shit tier gear and it hit you for more than the guards?!? How would you like us to sculpt the game to your single play style? ENLIGHTEN US PLEASE OH GREAT ONE!!
Hold on there little trashling, you trying too hard.
Sounds like i just won! Your Welcome.
Sudoxe. Promoted to PR SV.
in your case you had someone guarding you... your soldier mage at your keep followed me all the way south to the TC bridge and then inland to calx bridge... I was running back to the keep to guard it... but it finally stopped... and I was only guarded once...
Anyone who thinks TC guards are balanced and implemented properly are more brain dead then Sudoxe.
I resent that, guards are working as intended!
Makes me want to play this game.....
they should just make the respawn timer 15 min. boom fixed
And they should also make them 15 feet tall. Bam ferxed.
I doubt the devs will ever remove TC guards but nerfing all the TC mages and removing the mudercounts you get from all TC guards would be awesome.
Removing MCs from non-players would be awesome... All we can do is see what they will change... We always said guards were an issue, just that RPK was the first to show the world how OP and retarded they were, now you're copying and many others have done even more AIDS with guards than RPK
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