Lonewolf's Ultimate Hybrid Creation/Pvp Guide

Discussion in 'Nobleman's Wisdom' started by lonewolf9567, Apr 21, 2012.

  1. lonewolf9567 Senior Member

    Lonewolf’s ultimate hybrid creation/pvp guide!

    Hello my name is Lonewolf, I’ve been playing this game for almost 3 years now, and been playing a hybrid as my only PvP character for nearly 9 months. I’ve noticed that many people are still confused, or have no idea how hybrid pvp works, or even how to make one. So I thought id write up a guide, and help people to understand how this amazing class works.

    Table of contents

    Part 1 Creation, and equipment
    1.0 General background and the dawn of hybrids.
    2.0 The builds
    3.0 The universal skill template
    4.0 The equipment
    5.0 Greatswords vs Poleswords.
    6.0 Stating up

    1.0 General background and the dawn of hybrids.

    The hybrid class as we know them today were perfected by BRB, and popularized in their video “Mortal Online [BRB] 3-man raid on GK”. Before hybrids were popular there were only a handful of them on the server, and none really stood out enough for big pvp guilds to largely incorporate them. Pvp was mainly fought in groups consisting of 90% warriors, and 10% mages. I call this group composition “Dark age fighting” because the composition is largely dead and completely absent in small scale pvp.

    Pre-Dawn hybrids

    When hybrids were first discovered as a class that could dish out almost as much damage as a warrior, and have more survivability then a mage, there was a mass reroll of characters. Pre-Dawn hybrids and warriors had little to separate themselves, as there was only a slight difference in armor, and mana regeneration was not affected by armor. Hybrids in these times were considered over-powered, and make no mistake they absolutely were. A class that could do almost all the damage of a warrior and have no mana penalties created undying characters and one man armies.

    Dawn hybrids

    With the release of armor training and mana regeneration penalties, hybrids were turned into a much less overpowered class. No longer able to dish out, or take as much damage as a warrior it became nearly impossible for a hybrid to take a warrior head on. However this opened up tons of different builds, and tweaks to that a hybrid can use to make a character. Hybrids also never lost their legendary survivability it just became more difficult to be effective in a group, making hybrids largely considered a vet class.

    2.0 The builds

    When it comes to playing a hybrid its important to know what you want to play. There are two main builds for the race you choose, depending on what you want to use as your choice of weapons is how you stat up your character.

    The health build

    Thursar-Thursar-Khurite-Khurite

    Max stats

    110 Str
    104 Dex
    116 con
    76 Int
    194 cm

    It is recommended that you are stout with this build

    Steel sword user (can use anything lighter)
    (Stout)
    64 Str
    99 Dex
    121 con
    54 int

    Cronite sword user (only cronite)
    (Stout)
    61 Str
    99 Dex
    121 con
    57 int

    Tung steel sword user (can use anything lighter)
    (Stout)
    67 Str
    99 Dex
    121 con
    51 int

    Warning: the Tungsteel build is only to START using TU swords; to use it to their full effectiveness you need a Str of 82 which is a very ineffective hybrid build.

    The health build is a good start for new players, and players rerolling from warriors. Ex-warriors will find comfort in the relatively same health, and new players will enjoy the extra hits they can take. With the mana builds above, you will be able to effectively cast 4-5 greater heals, or 2 thunderlashes. The extra health is nice, but don’t think you will be 1v1ing warriors all day, because you will still be getting hit for nearly twice what they do.

    The speed build

    Veela-Veela-Veela-Veela

    Max stats

    82 str
    120 dex
    100 con
    92 int
    181 cm

    Steel sword user (can use anything lighter)
    (Stout)
    67 Str
    115 Dex
    105 con
    58 int

    Cronite sword user (can use cronite)
    (Stout)
    61 Str
    115 Dex
    105 con
    64 int



    Tung Steel sword user (can use anything lighter)
    (Stout)
    70 Str
    115 Dex
    105 con
    55 int

    Notice: More strength was put into Steel and Tungsteel because the lack of Con on the speed build.

    The speed build is much more difficult to use effectively. The lack of health is very noticeable, and leads many people to their deaths if they do not know their character’s weakness. However once you learn your health a veela hybrid is easily more powerful. What the veela hybrid lacks in damage he makes up for in speed, and extra mana. Full stam veela hybrids can easily stickyback and kill targets, then run away if they have to.

    3.0 The universal skill template.

    This build is generally considered a very effective hybrid build, but there are ways to tweak it, and change it as you see fit.

    Melee Combat
    100 Swords
    Combat Techniques
    100 aggressive stance
    100 defensive stance
    Combat maneuvering 100
    65 armor techniques
    100 momentum
    100 combat movement
    100 feint
    Athletics 100
    All skills 100
    Armor training 75
    Magic schools
    Ecumenical spells 60
    Mental training 100
    Mental offense 100
    Concentration 100
    Mental focus 100
    Vitalism
    Mana regeneration 100
    Anatomy 100
    100 damage assessment

    Parent skills are bolded

    Any left over points can go into survival skills such as swimming or endurance both are not required, but can be useful.


    4.0 The equipment

    When playing a hybrid you are not playing a “paladin” you are playing a light armor fighter. A useful hybrid that is seen in pvp does not use anything above a 9 weight set. I won’t go into specific material details used in the armor; this part of the guide assumes you have crafters that can make you a set if asked (I.E guild crafters). If you have questions on useful materials for these armor types, send me a pm.

    6 weight sets

    My personal favorite hybrid set, is the 6 weight set. It is the lightest set possible for a hybrid that offers the best mana regeneration, but the least protection. This armor is perfect if you plan to be on the move, and know you will need the extra mana and stamina. These sets usually do not have boots included so expect damage in the 40s to the lower body. Remember to always be on your toes if you are fighting warriors (pole arms especially) and to never underestimate the damage they can cause.

    7 weight sets

    Usually 6 weight sets with boots included, 7 weight sets offer better protection to the lower body. There is a slightly noticeable difference to mana regen then the 6 weight set, but none with stamina. 7 weight sets are usually over looked due to the fact that the mana regen loss is not worth the few points in damage mitigation they receive.

    8 weight sets

    Without a doubt the most commonly used hybrid set on the server. 8 weight sets offer all around better mitigation then a 6 weight set, but at the cost of a noticeable loss in mana regen. If you are looking to take more hits, and plan to be less supportive to your group with heals then I would easily go with this armor set.

    Other sets made are considered niche, or not common. Stay away from anything that goes over 10 max weight with your sword equipped.

    5.0 Great Swords vs Poleswords

    Poleswords on hybrids are uncommon enough to be called a niche group. The reason why poleswords are so under used is because of the high str requirement it takes to swing one. To use a steel polesword you need a strength level in the 80’s, and tungsteel even higher. If you were to want to use steel poleswords you would have to compensate by having little mana. What many people do is a 70 strength, 55 int build and only use cronite poles, which obviously for newer players is not an option. Because of this reason I have always considered poleswords a warrior weapon, and swords a hybrid weapon.

    6.0 Stating up

    The best way i have found to stat up a hybrid is by having damage assessment, and punching a house. When you punch the house your Int, and Str will rise quickly. When your Str, and int are stated up, take an armor set to the nearest pig spawn, and get the pigs to attack you. This will raise dex, and con then as soon as you know it, you're done!
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  2. lonewolf9567 Senior Member

    Hybrid PvP explained.

    Hybrid pvp is easily the most complicated, and difficult to do in the game. When I say difficult I mean because it is very hard for someone starting out to do any amount of damage. However a master hybrid can be nearly unkillable, and knows how to be as effective in dealing damage, and supporting their teammates as he can.

    A warrior first.

    For a hybrid to be successful he has to be as good a warrior as the warrior he’s fighting. The majority of people who role hybrids, were warriors first (myself included) not mages. These people have a huge advantage over ex-mages as they understand how aiming, blocking, and lag works. Being a hybrid you will be doing 70% fighting, and 30% casting so keep that in mind, try dueling as much as possible until you get the hang of things.

    Unequipping/Reequiping and hotbar delay.

    As a hybrid you will be switching between your weapon, and unarmed quite a bit. The best way to do this is by having your weapon on your hotbar with a key you’re comfortable with. While doing this you may run into something called “hotbar delay” where you will press your key, and your weapon won’t equip. To solve this, draw your hands by pressing “X”, while your hands are out press your weapon key. Your weapon will equip with a 100% success rate, but will also make you start walking. Simply tap sprint, and you will be back to normal speed again. Do this to both reequip, and unequip your weapon.

    Mana conserving.

    Being a hybrid you have VERY little mana to toy around with, during a fight treat this mana like gold. Only greater heal when you are less then 3/4 hp try and find other ways to heal, (I.E bandages, lesser heals, pots). Thunderlashes should only be used when a target is LESS THEN half, never start off a fight with a thunderlash unless you are doing group thunderlashes with guildies, or friends. Corrupts should also only be used on people who are low health, NEVER CORRUPT FULL HP PLAYERS, the majority would have purify pots, and 1/10 mana would have gone to waste.

    -The double thunderlash

    A very dangerous mistake is for a hybrid to blow all of his mana doing the dreaded double TL. Never do these in group pvp situations unless the battle is already won, and you are chasing people down. This move is also very useful in ganks, when you are trying to kill one person.

    -Corrupt spam

    Another dangerous mana waster that some hybrids used to practice ,and some still do. A long time ago when purify pots were not in game this was useful. The problem with doing this now is that it’s easy to blow all your mana on corrupts that are just potted away. Remember to only use corrupts when a target is half, or lower.

    1v1s explained.

    Hybrid 1v1s boil a lot down to patience if you don’t get to excited, or blood thirsty you will do fine.

    1v1 vs. warrior

    Fighting a warrior on a hybrid can be very difficult. To beat the warrior with pure melee you would need to land 2x, sometimes 3x the hits he does. Luckily you don’t have to use pure melee (unless you agree to an ego duel, which I don’t recommend on a hybrid). Always use melee to start off the fight, if things don’t go your way remember you are a legendary survivor, kite until you are full health, and try again. When you get your target to around half HP that is an ideal time to peel off, and charge a thunderlash. If it lands the target will begin to run, you can try charging a corrupt, or switch back to melee. Remember the hardest thing to do in this game is finish somebody off 1 on 1. Just remember to kite, and heal if you take to much damage, and to keep trying to bring him down with melee. A warrior can be an over aggressive meat grinder, which is why they usually stamout in which case you will win.

    1v1 vs. hybrid

    Fighting a hybrid is all about mana conserving, and hit trading. Again never start this fight off with magic, if your opponent does, know that you are at a HUGE advantage. If the person you’re fighting starts off with a TL simply bandage + minor pot it, and charge him melee first. If your opponent starts off with melee, then know that it’s a hit trade until you are behind. NEVER start off a hybrid 1 on 1 with a block, swing first until you get him to pull out and heal. Remember to thunderlash/corrupt when the target is half, or lower.

    -Why you don’t start off with a block

    When you are dueling a hybrid you are usually using even gear. Unfortunately because of prediction, blocking is chance based in this game so only do it when you are behind. Remember that you are always behind when dueling a warrior because of the extra damage they can do.

    1v1 vs. mage

    Unless you are a veela hybrid fighting a mage 1 on 1 is impossible. A mage will not die unless he messes up, as in stams out, runs into a tree, gets stuck, etc. The best way to fight a mage is to out heal his thunderlashes, and pot his corrupts. Remember that it is nearly impossible for a mage to kill you (cannot deal nearly enough damage). If you are patient you can wait for the slip up, or you can walk away till he peels off.

    1v1 vs. mounted archer

    Although it may seem daunting at first, fighting an MA is not that difficult when they are alone. There are two types of MAs, the ones with balls who ride up close to you so they can pile some arrows into your back. Then there are the ones that keep a nice safe distance between you and them. The first one is the type you can kill, simply wait till they are up close using any cover you can, then swing at them, and try for a dice roll (knocks them off their horse). The second type can not be killed, but they are easier to escape, try your best to use cover, and run into the hill to escape.

    Fighting more then 1 odds.

    When you are fighting more then one person its important to remember what your class is, a survivor. Never be afraid of 3 to 1 odds, know that you have the power to leave at anytime. What separates us from mages though, because mages are just as good at surviving? We can kill people :). While a mage lacks the mana to finish targets off, we have swords that do all the damage for us. This is where we become opportunistic kiters, while you’re being chased poke holes in the group fighting you look for their weakness. Maybe the mage is to slow to heal, or the warrior has terrible aim, or the mounted archer just won’t get in close enough to help. Exploit their weakness as best as you can, and if you cant win remember that you can always get away. In these situations its important to know if you can thunderlash, or not. If you notice the group is not hitting you a lot, and you can spare a thunderlash go for it. Otherwise save the mana for heals just in case you need them. Remember if you stam out you're dead, so try putting your weapon away at 1/4 stam.


    Well that’s just about all I can think of right now. I hope that helps people make the hybrids of their dreams :D. If anyone felt I left anything out, or want any questions answered please let me know!

    Watch Hybrids in action

    Pre-Dawn

    Mortal Online [BRB] 3-man raid on GK

    Arguably the reason for modern hybrids being around.

    http://www.youtube.com/watch?v=fSX4pAriGME&list=FLM2XuN0U5j1f3Zr0twLrNyQ&index=4&feature=plpp_video

    http://www.youtube.com/watch?v=RWSL-dzP0TM&feature=related

    http://www.youtube.com/watch?v=DO8ePHSiBM0&feature=channel&list=UL


    Dawn-Hybrids

    http://www.youtube.com/watch?v=dFhx1Qjgk4s&list=FLM2XuN0U5j1f3Zr0twLrNyQ&index=15&feature=plpp_video

    http://www.youtube.com/watch?v=LNbG...DvjVQa1PpcFOivMO48v0oF-wKCgkkF4R3HXKBs53kBdM=
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  3. Saladino Senior Member

    Good job matey !!
  4. OldGreg New Member

    Nice guide. As someone who left shortly after launch and came back post Dawn, I really liked the history lesson. :)
  5. Oforiah Trial Member

    Nice work mate. Great to see you contribute something positive :p
  6. lonewolf9567 Senior Member

    yay :D


    Glad someone liked it :) I did it mainly so people would understand how a hybrid is really not OP anymore.
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  7. davor242 Gold Supporter

    Nice read good job.
  8. Shlaggy Trial Member

    Good job !! Thank you ! :)
  9. Dsn Honored Member

  10. salmise Member

    Precast the spell, then alt + cast to target yourself.
  11. Gilder Senior Member

    Hmm very Nice


    I for my part like this one


    Thusar Thusar Khurite Tindremic
    Age 30
    Size of 102 (results in being 2 Meters and 4 Centimeters Tall)

    End Stats
    110 Str
    95 Dex
    110 Con
    10 Int
    10 Psy

    Using Stout you will become 115 Str 90 Dex and 115 Con
    Pls note you can also make it 107 points in Size and reach Stats of
    105 Str
    100 Dex
    105 Con
    10
    10

    And thus become Stout and increasing it to 110 95 110
    This also Works but will disable the 115 Str Bows for you
    of course at the same time it will increase your Speed


    Skills (Primarys Only)

    1 Swords
    2 Atheltics
    3 Armor Training
    4 Heavy Armor Training
    5 Archery
    6 Endurance
    7 Aggressive Stance
    8 Defensive Stance
    9 Anatomy
    10 Passive Regeneration
    11 Riding
    Leftover Points into Mounted Archery


    This Build is very Big and nearly Rivals Poleaxe Range with an Two Handed Sword
    while having 17.9% Damage Bonus and 205HP (or more if your keeping it near the border to Overweight)



    Strong Points

    Good for Melee Fights using Heavy Heapons (his Overhead Strike is just awesome)

    Good for Archery with High Damage Sniper Bows (Low HP Mages are Food if you got some Aiming)

    Can Stand In the Front Line and Keep Enemys on Distance
    Can Shoot from behind Cover thanks to his Size


    Weak Points

    You got a Big Hitbox
    You need to be a Good PvPler since Running Away is not an Option
    You should be careful in Bakti and other Towns as theres some spots on which you get Stuck pretty Easily due to the Big Hitbox




    I hope I got the Numbers Right
    I.ll check it later to be sure
  12. t2ddyb3ar Senior Member

    Nice, Guide. you should also look into the pure khurite Build.
  13. lonewolf9567 Senior Member

    Yeah i was going to post about it, but i don't know it by heart.
  14. featherz Senior Member

    I'm in process of making a hybrid with taming and daggers (Veela) going to try get near 116 Dex 70+ Int but this post is definitely helpful. Thanks.

    Gonna start testing but an XR guy was hitting me for 50s weak spot time after time other day.
  15. Dsn Honored Member

  16. lonewolf9567 Senior Member

    Alrighty i finished the pvp guide hope it helps!

    I wrote it assuming you understand how casting works in this game though :/


    You need 60 ecumenical spells
  17. xfinalxImpulse Senior Member

    Here
    Veela-Veela-Veela-Veela
    (I used lowest height for maximum point usage)

    Stats: (with stout bonus included)
    str-50
    dex-115
    int-84
    psy-10
    con-105

    You'll get around the 175 range on hitpoints and have plenty of mana.
  18. lonewolf9567 Senior Member

    Yeah if you honestly want to go daggers, then you can do find with around 40-50 str. Just put the extra points into Int.
  19. xfinalxImpulse Senior Member

    Dagger hybrids fuckin rule btw. You can counter weakspot people for around 60s and 70s and instantly put them out of the fight. Great for stickybacking due to low stam draining weapon. Also on a plus side, people tend to underestimate you until you get a counter WS for 60 and send em runnin.



    And daggers and spears are no easier to block than swords if you are a halfway decent blocker.
  20. zormouz Member

    Awesome guide lonewolf. Very thorough and well written.

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