Magic staff is a thing this game needs no more mages who go around weaponless looking like crafters or miners. Two types 1. Staff It is the bigger and heavier than the Wand Material use for making a Staff A: Body made of wood and affects the durability of the staff and melee non magic dmg. B: Head : affects the melee non magic dmg and a minimal durability inc also main source of the staffs looks and power source if crystal isn't added made of wood. C: Core power source(crystal used for more magic power): most important part of staff made of metals or alchemical mats or plants like water stone or Lupium or Jadeite(in case that they are crystals or jades) set in the head of the staff . Affects the range magic dmg and spells dmg How they work : first equip them of course LMB is melee attack no spells Alt LMB is Staff spell(which spell is affected by core) can be ranged and melee and spells have increased effect(determined by core(get event core and you have best staff or take Red Thunderegg as core if you knew what it is)) when used but not as much as wand. 2. Wand Made of 1-3 types of wood Handle : just durability . Wand core :same affect as staff core. Wand outside : wand spell no.2. How to use: equip (haha) LMB Wand spell no.1. Alt LMB Wand spell no.2. can't do melee with wand. Staff/Wand spells use less or no MP but do a bit less dmg than spells. Staff/Wand : can do melee / can't do melee hes 1 weapon spell / hes 2 weapon spells high durability / low durability Spell bonus on 1 spell / spell bonus on 2 spells Spell bonus Dmg > Spell bonus Dmg For those that don't knew what the difference between a wand and staff is this pictures should elucidate if the attachments were successful of course. added during the duratio of this thread : actually there is a thread about that by deathshroud and TC mines where there is a % to get gems. but back to staffs and magic. i did not intend it so that you can cast only one magic but that you can cast a magic with bonuses and maybe even MP free cast(a MP free cast dmgs the staff). and the core mat determens the spell of the staff(a staff is like a sword for mages that can be used even if the user does not have mana left). i knew i am confusing sometimes so i will make an example. with the new system any high lvl magic can not be cast without a staff/wand(weak magic can still be used without one) staff + mage= staff made from base mat1+bace mat 2+core mat(thunderstone) lets say thunderstone is thunder spell. weak magic +10% buff with staff thunder spell without staff/wand 50% dmg thunder spell with staff 100% dmg thunder spell with thunderstone staff(150% dmg(that is the same dmg it does now)) staff spell can be used without MP cost or a really small MP cost(this is passive use(less dmg than active use) active use is the 150% and costs mana) but it will kill the staff real fast if you use passive use. so hare is a battle example. mage without staff/wand(Mage 1) VS. mage with thunderstone staff(Mage 2). mage 1 casts a thunder spell 50% effective deals 20dmg mage 2 casts a thunder spell 150% effective deals 60 dmg mage 1 heals 100% effective 50hp mage 2 casts but misses mage 1 casts thunder spell deals another 20 dmg mage 2 heals 110% effective 55hp mage 1 is out of mana mage 2 is out of mana mage 2 casts a staff spell (staff durability falls to 95%(5% less)) deals 50dmg mage 1 cast a heal 50dmg mage 2 casts a staff spell (staff durability falls to 85%(10% less)) deals 49dmg mage 1 is out of mana mage 2 casts a active thunder spell deals 60dmg mage 1 is dead mage 2 has full hp. hope this helps explain it.(mage 1 and mage 2 have 100hp at start and same stats) to stop over use of passive spell use the dmg to staff increases if it is used too many times in a row. this also opens a whole new crafting need. actually not having a mage weapon results in : not being able to use advanced magic higher mana cost lower results for every type of mage tree you need a separate staff/wand. every mage core material allows you to use some advanced magic and have lower mana cost for that tree and same mana cost for other mana trees. i knew i am sometimes confusing so i will add a example. lower magic 1 (element 1) lower magic 2 (element 2) advanced magic 1 (element 2) advanced magic 2 (element 1) no staff/wand lower magic 1 (element 1) higher mana cost lower effects lower magic 2 (element 2) higher mana cost lower effects advanced magic 1 (element 2) cant cast this magic at all advanced magic 2 (element 1) cant cast this magic at all staff/wand element 1 lower magic 1 (element 1) lower mana cost higher effects lower magic 2 (element 2) normal mana cost normal effects advanced magic 1 (element 2) can cast at high mana cost and low effect advanced magic 2 (element 1) can cast at normal mana cost and effect staff/wand element 2 lower magic 1 (element 1) normal mana cost normal effects lower magic 2 (element 2) lower mana cost higher effects advanced magic 1 (element 2) can cast at normal mana cost and effect advanced magic 2 (element 1) can cast at high mana cost and low effect epic dual core staff element 1 and 2 lower magic 1 (element 1) lower mana cost higher effects lower magic 2 (element 2) lower mana cost higher effects advanced magic 1 (element 2) can cast at normal mana cost and effect advanced magic 2 (element 1) can cast at normal mana cost and effect epic dual core staff element 1 and 1 (or 2 and 2 just change the numbers) lower magic 1 (element 1) almost no mana cost and high effects lower magic 2 (element 2) normal mana cost normal effects advanced magic 1 (element 2) can cast at high mana cost and low effect advanced magic 2 (element 1) can cast at lower mana cost and higher effect wands cant have dual core but you can have one of the next with them(staff is 2 hand weapon wand is one hand) : use 2 wands at the same time and so having 2 cores(2 effects). wand and a pure core orb(orb having high effects on a single spell type(only one spell not multiple) but low durability) wand and a tome(tome not having to much durability problems and with a tome can cast spells that are restricted to tomes and other effects on all other spells) you can not have 2 tomes at the same time equipped but maybe you can have 2 pure core orbs at the same time but that would disable the use of any magic that isnt the primary for the cores but maximizes the effect magic core effects stack up. also with this i also add that the core making is a separate skill to staff making and wand making i.e. pure core orb is part of the staff but can be used without the staff part to max out the buff of a single spell i.e. you first make a wood/metal part of the staff and then the core and then combine the 2. so to make a epic dual core staff you need special wood/metal material that will be able to hold 2 cores.(need all primary points just to make the wood/metal part of the staff and need help to make the core) to combine the staff and core(s) use the adapted refining skill(changed looks) with the correct workbench.