When crafting armours, all pieces from a set take the same amount of materials to complete. The boots take the same amount as the torso, and same with the helm or shoulders and such. As of right now, there is either low density, or high density to armours which is shown by the two numbers listed under each armour type and material combo... (lowdensityneeds / highdensityneeds) The number in parenthesis represents how many pieces of armour exists for a full set of that type. Robes don't have any gloves, shoulders or boots thus having five, and the scout set does not have shoulders giving it eight. All other sets come with 10 pieces per set. Soft Armours Material ---------- Heavy Robe (5)---------- Scout (8) Full Grain ---------------8/15------------------ 22/36 Quality Leather --------- 7/13------------------ 19/31 Cotton ------------------2/4 --------------------4/7 Wool ------------------- 1/2 --------------------3/5 Ground Fur ------------- 4/8 ------------------12/20 Leptoid Scale------------ 3/5------------------- 8/13 Placoid Scale ----------- 5/10 -----------------15/25 Medium Armours Material---------- Padded ---------- Scale ---------- Splint Boiled Leather ------- */18------------ */27 ----------- */36 Keeled Scale --------- 9/18------------ 9/27 --------- 18/36 Horned Scale--------- 12/23 --------- 12/35 ----------23/46 Plate Scale ------------15/29---------- 15/43 --------- 29/57 Heavy Armours Material ----------Lamellar---------- Tind. Plate ---------- Drac. Plate Keeled Scale --------- 9/27------------- 18/45 ---------------- 18/36 Horned Scale -------- 12/35------------- 23/58---------------- 23/46 Plate Scale -----------15/43------------- 29/71 ---------------- 29/57 Bone Tissue -----------9/27------------- 18/45 -----------------18/36 Iron bone -------------16/51------------ 31/76 ----------------- 31/61 Emalj -----------------15/43 ------------ 29/71----------------- 29/57 Incisium ---------------18/68------------ 36/90 -----------------36/72 Flakestone ----------- 15/43 ------------29/71 ----------------- 29/58 Cuprum ------------- 45/134 ---------- 90/224 ---------------- 90/180 Steel ----------------40/114 ------------79/196 ---------------- 79/152 Crepite--------------- 10/30------------ 20/50 -------------------20/40 This can easily be used to help generate pricing for your armours based off your material costs. Makes it easy to do custom sets since the numbers of mats needed for each armour piece at high and low density is right there Oh, and I know there are many metals not listed in the heavy armors section, but I never got into them too much due to how heavy they are. If someone wants to provide the numbers for other metals, please do so. Basil.
Hello. I think you've made a mistake for draco plate. Seems like you posted tindremic plate numbers for draco. Draco uses less. It uses 152 steel not 198 max density.
I was about to say the same thing, Freakling. To be clear, these numbers are based on density. Each type of armor takes a specific amount of volume of materials in both support and main. The density of the material you choose determines the amount actually required.
Anyone checked if each piece of armor requires X volume of material? can someone check this table meets with those density tables? that would prety much fill the whole.
It does, there is a relative density to materials, same as I did for melee weapons. I just did this up with actual numbers for easy figuring out for newer crafters when trying to find out more common materials and armor numbers rather than having to use an equation..
if that's the case, the table with the most common materials is sure usefull, but a table with all materials density + armor volume requirement would be more usefull. and with further testing it's possible to determine if damage mitigation is per material or per material combination, for instance: emalj - 0.32 P, 0.52 B, 0.87 S vs emalj with fur - 0.32 P, 0.52 B, 0.87 S. where the values is mitigation per gram(or volume) where P is against piercing, S slashing, B blunt, etc... i can't do those types of test yet because i don't have damage assessment and neither me nor my brother have any weapon skill on 100. but i intend to do in the near future A big table with density, mitigation per type and damage per type(as i assume that emalj is better at making X type of weapon than Y) would be very awesome to complement this table.
I know, but much information is not shared as readily. I do give some away, but not everything. People need to be able to figure shit out on their own too. I know how useful other information can be, since I use it daily. I put in my time and tested though, and learned about materials and their uses, not just based it off of numbers someone gave me. I only plan on giving a basis of where to start, and where some basic relations can be made, the rest is up to you.
They can only be used for support materials in making armour. FYI available in all NPC vendors that deal in leather products (scales I know...)
This is wrong.. Leptoid and placoid scales can also be used as the main material to make robes and scout armors. The sets of padded, scale and splint can only use keeled, horned and plate scale as their main scale materials.
I assume they are yea, as well as ganoid. And then something big on land (or air?) to come in and give us pansar...