Random I remember the good old days, before SV went insane and over complicated things. I remember the great population, TOP alliance, chaos alliance, Ascension. TnA. It was great, everyone had fun, now adays, SV wants us to spend 1 week preparing for one fight lol. Everything useless needs a whole character slot. Fishing, best example. I don't see the point in having the need to have characters for recreational activities. What happened to the "fun factor" SV. The game was more buggy yet its best times was in the beta days. The only issue was bugs and lack of end game content aka (guild shit). Man I wish i could return to those days. I love butchery but even I can't deny that the system made ganking less of a issue but it was also one of the main things to do in the game, look around and gank mostly newbies farming at these spots but usually other pvpers would bump into each other . (great pvp hotspot - wisent hill- ) TC is pointless if you only limit it to certain people. Why can't you understand SV? that the only people subbed and playing are those who have access to the end game content (koto) best example? seriously SV, the ones to blame for everything are you. You have the inability to see the outcome of your choices. Taming, creature control, who the hell thinks its a great idea to level up a pet by having it stand around you for 30mins while you feed it every 5mins. That IS SUCH A FUN mechanic. NOT. get real ffs SV, you not trying to make earth 2.0, your making a game. If you want to enjoy this game, you need to play it like its your second job Lets talk about where you should be doing shit. Magic, we have to deal with it for the time being. It one of the biggest features unbalancing combat. Keeps, they not going to be used effectively by guilds, until you get a gate keeper. Treasurer is not going to be used until guilds get a gate keeper. People can't play this game like it a second job, tedious tasks like having to log in and log off to open a gate for others is not something FUN to do. There no advantage to this or need to do this, its just a pain in the arse. TC- Like dipreal suggestion. Add in locations where we can build unique buildings that give us a advantage (Even darkfall did this to promote pvp between players) It really just needs more depth. Add more tiers to keeps, add some upgrades, give them more unique features to be lusted by other players, having catapults only bought at keeps, is not the right way since that is a core mechanic needed to take part in TC in the first place. Mounted archery- add blob the faster they move. that would be a start, some more great ideas, like being hit for a certain amount of damage vs your skills/horse attributes will knock you off. Butchery- Time and time again, people have made suggestions, DO SOMETHING about it..... make skinning a secondary (won't have much a impact, but still the fact it won't make any impact should just make it a secondary) Either split it up so skinning and butchery both need to be used to get all materials or make it so that butchery tables are placed around locations in the world to promote conflict and interaction outside of towns. Then again, standing at a table for hours clicking a button isn't really FUN. Conflict- there no conflict because it takes 2 damn long for anything to happen in this game. You fix these issues, you see people return. Bugs- Maybe only postivie thing I can say about SV, they actually focusing on fixing the bugs before placing more stuff in. Expansions - Don't make any until you have a strong team, keep development like it is now. You can't meet deadlines and we the players just suffer the most from it. Just look at the result of awakening.