Balance: You now only drain the double stamina on mounts if you swing. Armor weight now impacts your buoyancy when in water. Added a linear stamina regain reduction when armor weight is above 10 (caps at 30) Added a linear fall distance modifier when armor weight is above 10 (caps at 30 will increase the amount of fall damage) under 10 will reduce it. Added a linear jump height reduction when armor weight is above 10 (caps at 30) Revamped damage bonus calculation. It now goes from -25% to +25%, both strength and size will impact the result and every character will be affected by it. Triple strike damage increased. Re-balanced some weapon heads. Added: Max Speed added to doll under Misc. This is your current max movement speed and is affected by sprinting,walking etc. Max Jump height added under Misc. Re-skinned and re-animated horses so that they now follow the same system as lykiator and molva. Improved sync of underground volumes to make sure the light is correct when under ground. Some new drops added to certain creatures Fixes: Mesh translation for IK will now blend. (Fixes flickering characters) Fixed issue with glowing characters. Blainn cape should now work as intended again. Fixed issues with faces getting messed up on horses. Fixed issue where flag colors on the targetframe wouldn't always correctly show the flag. Fixed issue where you could take less falldamage if you where falling and started falling again. (thrown off mount into stand up in air into falling again) Improved cross-node abandon for pets. It should now work even if the pet has been removed from the server completely due to some error. Fixed bug that made it so that you sank way to fast if you had above 10 weight and enterd water. Fixed issue with the local flag not correctly resetting when a blue hit a grey. Fixed a couple of other issues with the local flag. Improved updating of flags in the UI. Clamped dye color to make sure it doesn't go over 255 or under 0. Adjusted footstep volumes slightly.