Persistent Major Issue with PoleArms

Discussion in 'Round Table' started by [MERC]Amok, May 29, 2012.

  1. [MERC]Amok New Member

    The main issue is that a pole arm can swing straight through the ground and hit someone that is literally as close as can possibly be for full damage, something that is supposed to be a handle hit is completely negated.

    This is highly imbalanced and unrealistic, it mitigates any advantage a sword or even dagger user could gain by getting in close on a Pole user and staying close, which is what one does when fighting against an opponent with greater range.

    The recent tweaks with handle hits have done little to balance pole arms, which still weigh close to the same as a great blade despite being on a longer handle, and have the easiest swing arc to make contact with.

    Hitting the ground should stop the weapon from hitting the opponent that's very close.

    Also the Pole should be slung upwards on the back, not down as it currently is, it looks like its dragging through the ground and is ridiculous.

    If someone wants to carry a huge long stick it should have all the disadvantages as well, like sticking up well above their head when they try to hide in a bush.

    p.s. I have a polearm user
    • Agree Agree x 9
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  2. Bobzer77 The Writer

    /signed
  3. Teroh Member

    A message we can all get behind!
    • Agree Agree x 1
  4. featherz Senior Member

    Agreed and my fighter is pole user. I hate using pole but I do anyway.
  5. We have worked a lot to "fine" tweak handles and blade parts on test, based on feedback its a lot better on what you would expect from a weapon hit now.

    We have not changed any animation however, where we indeed see the need of modifying some weapon types to work better and a bit more realistic. That will not happen now though.
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  6. Sienidieni Member

    Bring back the hammers and axes!!!
    • Winner Winner x 2
    • Agree Agree x 1
  7. deathshroud Exalted Member

    i think weapons should take into account their length when swinging, an actual pole with a greatsword on the end would be extrmeely cumbersome and weapons that are top heavy should drain considerably more stamina when trying to swing them. stabbing would be more feasible but its obvious that if such a rediculous weapon would prove to be superior then something is wrong.
  8. KhaoticKaos Well-Known Member

    Make other weapons besides swords and poleswords viable please god.

    I am tired of making characters and the only decision I have is whether or not i want them to use poleswords or greatblades.
  9. deathshroud Exalted Member

    imo maces should ignore metal and bone materials that armour is made from and base their damage reduction on the support material. so only leathers furs and scales would provide adamant protection, also khurite splinted should not be craftable with scales.

    Axes should do large amounts of durability damage to armour, they should also eat through shields relatively quickly.

    shields should be way better at blocking arrows, now shields become more viable and equipment hits should get a reduction in damage.

    spears are fine imo although a few with a variety of different heads that can be both stabbed and swung viably would be nice.

    overhead should become an actual attack as opposed to a charge attack with a block to go with it.

    weapons like the spiked mace and tounged blade should have a low % chance of weakspot hitting on a swing.

    polearms should take adavantage of multiple characteristics for exampel a halberd should get all the benfits of an axe with the thrusting ability of a spear but be a little more stamina intensive.

    top heavy weapons like the polearm greatblade should be more cumbersome by design.

    weapons can no longer handle hit with a thrust

    weapons under a certain total length no longer handle hit, these include both daggers and short swords.

    polearm weapons cause more damage than current with a handle hit, they also cause more handlehit damage than hilted weapons
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  10. bbihah Senior Member

    Shields should break faster if they're made out of wood and take hits from melee weapons. While metal shields without proper support materials should not mitigate blunt damage(material hardness determines blunt absorbeffeciency).

    Polearm greatblade should be more efficient if used for stabbing.

    As you said there should be several types of spears, some even made for slashing instead of piercing(like a yari). These were great cavalry weapons as it lets you use it as a lance when you charge in and then also for slashing once your in, these are exclusively two handed though. This goes for most spears made for slashing.
    Heavy spear that we have now (boar spear). Should be alot better for slashing than it currently is as long as with 70-100% more durability than what it has now
  11. ThaBadMan Honored Member

    Good news.
  12. Vaith Member

    Ornolf went Axes before it was mainstream!..Just remember that if they happen to fix axes in Awakening :cool:
  13. Stubben2 Junior Member

    balancing out some durability on a lot of weapon heads would be good as well. a lot of blade heads have under 100 durability even when made out of steel
  14. deathshroud Exalted Member

    i used maces back in beta, remember that before maces become mainstream (like they ever will)
  15. ThaBadMan Honored Member

    Yes that needs to get sorted.

    Yeah Deathshroud maces was my second weapon in this game that was until they got nerfed :(
  16. bbihah Senior Member

    most of those bladed weapons are sideblades though, sideblades are hard to sharpen, fragile and grow dull pretty quick. Sacrifice for being light...

    They should just add a way to sharpen and repair blades instead and the maximum durability of a weapon will always get lower with each sharpening/repair.
  17. ltankhsd Senior Member

    That would be cool but I think weapon crafters would have a fit.
    • Agree Agree x 1
  18. bbihah Senior Member

    Why? If they are the ones that have to do the repairs and sharpening? Should be dependent on your skill within the weapon area to how much durability you can repair and the max durability loss each time you repair.

    Not every joe-schmoo knows how to sharpen a sword. especially not most sideblades as most of them have sharpening techniques that take up to hours and takes decades to master.
  19. ltankhsd Senior Member

    Well I would think most people who use a blade would know how to take a whetstone to one. Perhaps if the blade is heavily damages it would require more of a grindstone. Almost like skinning vs. butcher table.
  20. Darran Senior Member

    Problem is only with poleswords (2h short, long or sauhoter handle with greatblade on top of it). They have best dmg-stamina-speed ratio (greatblade) with longest reach. I think poleswords (having greatblade on top of it) should be taking more stamina than they take now, making them still viable weapon but not OP as they are now.

    SV needs to balance differend weapon heads, currently greatblade is only good swordhead, other ones are crap. They need to be balanced in speed, dmg, stamina usage and DURABILITY! Some weapon have just ridiculous amount of durability eaven they take more steel than greatblade. Thats one of the good things in greatblades, they have high durability. Other sword heads like swelled blade could be usefull, but they have too low durability for them to be usefull. Steel greatblade has 143 durability with spongewood silk handle, while swelled blade with same materials has something between 90 and 100 and it takes more steel.
    • Agree Agree x 1

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