Section 0 - Preface I figured that with awakening coming soon, I would release my current build so that other players could get a good idea of what I am running around with. With the game changing so much, I figure that in this point in time it won't really hurt if other people started using my build. My build specializes on staying alive, assisting allies, and being an over all agile character. With proper skill, you are able to disarm enemies, chase down people on foot, and keep allies from death. I have recently added Creature Control to my character build so that I would be more efficient at solo play, and for chasing runners down. This is dedicated to Avernus. Section I - Character My character is a Sheevra / Veela mix, age 22. I went with Sheevra as the dominant parent so that my skin would be green as opposed to blindingly bright white. This actually helps with blending into the environment, and because GREEN SKIN. The only downside to being this is that you are 2 dexterity short of a full veela. It is made up for with extra points in Int and some extra overall points because of smaller character size. It also lets you get a sexy face like this: My character is stout for survivability, and my stats are: HP 180 Stamina - ~186 (My characters Endurance is slightly lower right now, I believe with 95 Endurance I'm at 186.) Mana 132 80 Size (Smallest) 15 Strength 113 Dexterity 105 Constitution 36 Psyche 96 Intelligence 80kg Weight (80 maximizes your HP, but do not get heavier than that or you will go overweight) Section II - Abilities Your abilities are focused around utility, survivability, and being an all around bad-ass. Here are the skills I have, from top to bottom. Example Skill 90 (100). <-- Skill name, 90 points invested in it, 100 points total. 1. Defensive stance 90 (100) - You NEED this or you will die. 2. Combat Manouvering 39 (50) - Is used mainly for the armor training, but is also nice for regenerating stamina while blocking. 3. Armor Training 20 (26) - With 15 STR and 26 armor training, it brings your equipment weight up to 6. 4. Atheltics 89 (100) - Required for being mobile. 5. Snooping 90 (100) - With 100 snooping you will NEVER fail to snoop. 6. Pilfering 90 (100) - Allows you to steal theoretically stacks of up to 100, and items weighing at most 2.5ish, depending on the enemies intellegence. 7. Ecumenical 54 (60) - The reason I only invested 60 into this is because that is the maximum skill required to be a boss at thunderlash. Feel free to go higher if you want to earthquake or flamestrike at maximum efficiency, but i'd rather have 40 points than earthquake. 8 Mental training 97 (100) - Required for Mental Offence, Mental Focus and Concentration. 9. Mental Offense 97 (100) - Want your spells to actually mean something? Get this skill. 10. Vitalism 91 (100) - Can't cast spells whenever you are out of mana. Almost mandatory. 11. Creature Control 69(75) - The reason it is at 75 is because that is all that is required to control bears (they may reject some commands, but keep them fed and healthy.) 12. Endurance 89(95) - 95 is a nice round number, and with the secondaries allows you to get up from mercy mode in less than 10 seconds. Also allows you to regen 9 hp per minute. I am missing 5 points from this because this was the ideal skill to subtract points from. 5 points doesn't really affect the stamina pool, and doesn't change the efficiency of the secondaries. 13. Reading 94 (100) - NOTE: I have this skill because I am anticipating tons of new skill books in game, and am just going to be 100% ready for Awakening to come out. If you aren't a long term thinker, replace this with Survival so that you can swim better. 14. Anatomy 91 (100) - Since you're a mage, there is no reason that you shouldn't pop a bandage everytime you are hit. Essential if you want to be a good thief/mage. Also good for bandaging your pet. With 60 Ecumenical, your primary skills will be Corrupt, Thunderlash, Greater Heal, Purify, and Magic Reflect. Total points: 1100 Section III - Gear Since you are using a 6 weight set, it is ideal that you have the set that protects you best. As a mage, I find it funny how most people run around with armor sets without the feet. Your legs are one of the most vulnerable spots, and any decent pvper is going to aim for a spot that is unguarded. I have decided to release the schematics for my 6.99 weight set, which is ideal for a Thief/Mage/CC person. It provides great protection all around, for a mage. Helmet - Tindremic Plate, Hornscale / Ironsilk. Max density on both. Chest and Legs - Kallardian Padded. Hornscale / Ironsilk. Max density on both. Shoulders and Arms - Tindremic scale, Hornscale / Ironsilk. Max density on both. Gloves - Tindremic Plate, Hornscale / Ironsilk. Max density hornscale on ONE, and then min density hornscale, and max density ironsilk on the other. You pick whichever side you get hit on more. Boots - Tindremic scale. Hornscale / Ironsilk, Min density hornscale, max ironsilk Total set weight comes out to 6.99. Total materials used is 337 Hornscale and 51 Ironsilk. At 4.5g per 1k hornscale, and 100g per 1k Ironsilk, total cost of this set is around 6.5g. Feel free to substitute silk for ironsilk- your set cost will be much MUCH less, but your mitigation will be lower, too. Note that this set could have some improvements. For instance you could go for full density kallardian padded boots, as opposed to min density tindremic scale. Experiment with this set to make it work for you. This shit is stylish, too. Please know that armor values change at anytime, and I'm not stating that this is confirmed to be the best in slot. Section IV - Tactics I'm going to keep this section brief, mainly because I do not think that I am a super PvPer. I pride myself in being a thief, not a mage or fighter. Do not blow all of your mana on thunderlash after thunderlash, unless you have to. A mage without mana is a nearly worthless character. Remember that you have a 6 weight set on, so your mana regeneration is hurt by 30%. Conserve your mana for when the time is right. If you are 1v1ing someone, utilize your bear to it's maximum potential. If the enemy decides to focus your bear, focus them with thunderlashes and corrupts. Strafe away and let your bear do the work if they try and focus you. Try and time your corrupts. If an enemy just charged a heal and is hurt, it is likely that they will throw it on themselves SOON. Get that corrupt off whenever they are casting their heal to try and interrupt it. Corrupt is a very cheap and effective spell to throw out there, so utilize it smartly. It is very easily countered. If you can sneak up on an unsuspecting enemy, try and steal his bandages or potions first. There have been times that people have been devastated because they simply couldn't heal without their bandages. Section V - Conclusion By no means is there any "right" build. This build simply was put together to be effective at *most* things. I took which skills I thought were right for me, and maximized on them. I tailored my characters build to be effective as a solo player. Please remember also that PvP isn't based on gear or skills, but each individual's sense of situational awareness and own capabilities. Best of luck out there.