My Veela is the best dagger wielder My Kallardian is the best axe wielder. My Huergar is the best dagger maker. WHAT? Stats affect quality of combat, mental and atheletics skills. Stats do not affect quality of crafting, so everyone rolls a Huergar crafter because he builds out to be 110 INT and crafting is mostly about lore so that means he gets an extra skill to use. The above should be.... My Veela is the best dagger maker My Kallardian is the best axe maker My Huergar is the best hammer maker Across the entire skill tree 100 in a stat that impacts a skill should mean you are capped at 100 in that skill just like now. But the max skill from skilling and reading is now 90 so what will happen is you got 10 bonus that does not count toward overall primary skill caps. As compensation for bonus not being used for extra skills but skill quality, we raise skill cap from 1100 to 1200. However 80 STR for a STR skill should mean you are capped at 98=(90+80/10) in that skill, in other words there is no bonus possible to get you to 100 at all because you are only of average strength. 120 DEX for a DEX skill should mean you are capped at 102=(90+120/10) in that skill. This requires removing the default parent cap of 100 that limits now. Do away with stats mean bonuses that let you max one more skill and get skills maxed a little quicker, and you will see more racial diversity and specialization in the MO population. No longer will min/maxing mean 100 on specialized skills. My 20 STR Sheevra should not be even capable of having the strength to make an axe because she cannot even carry the thing. But with this bonusing scheme the best she would be able to do is 92 on axes, which means her axe weight and durability will suffer and no amount of training can overcome her low strength. Her swords that are STR/DEX skill combo of (20+120)/2=70 average stat means she is at best 97 on swords, still competitive in market just not the very best. So maybe the little used human with more balanced stats becomes the more balanced crafters, while specialized race builds become more specialized crafter. Becomes a tradeoff of min/max vs. balance now, a good thing since balance is currently not required at all in crafting. With the large number of min/maxer builders on the server that limitation just will not do and you will then start to see Kallardian axe makers and Sheevra dagger makers as the best of the best. Huergars with their low DEX would be out of the dagger business, they can make them but they are not competitive. Doing it this way as long as you are 100+/-20% on a stat you will not be OP or nerfed as 100+/-2 skill points is barely noticeable. You will only be nerfed if you have 20 stat and try to do the affected skills, you will still be able to make things for yourself you are happy with, but nobody will want to buy your stuff because you are not maxed on it. Apply to the rest of the skill tree. Now your 120 DEX and 90 CON Veela vs. your 120 CON 90 DEX half-breed becomes slightly more distinguished in specific benefits from the athletics tree. The half-breed will be a capable long distance runner with 99 on DEX skills and 102 on CON skills, the Veela will be more a capable sprinter with 102 on DEX skills, and 99 on CON skills. With DEX/CON combo skills they will be the same capability. Overall these are such a slight difference that player skill rather than alt skill will still be the most important. If you have bad stamina management as a player no amount of alt skill can help you there. If you as a player do not research your craft and just use default recipes no amount of skill deviation can help you. However you will be nerfed if you have a bad alt build for that skill, as you will not be able to grind your way to the max anymore and that -8% from not having that skill maxed from stats is enough to kill you in the market or the battlefield.