I have a suggestion that have been explained in detail how to implement and sent to you know whom. I wish to remind of it, as it is better to keep it secret I will not discuss the details here but if actually introduce to the game with the factions it will create engagement because... secrets push hard, just knowing of these secret game mechanics being there will make people engaged in the search... even when people would not want to talk about it, unless to initiate others into its powers. I will say only 3 things though, and this could open the Pandora box, the first: Unique faction items(meaning the wielder automatically switch to the faction the item belongs to) with singular and extremely powerful abilities, need not to be balanced at all, purposely made to UNBALANCE, they will be noticeable and glowing, bind to you and cannot be unequipped other than by death nor placed in the bank and have to be wield a number of hours a week to be kept or they will go back to their original place, when dropped they go back to the original place making the true wielder the owner of the SECRET to acquire it, acquired through the investigation of event, books, inscriptions in the walls of far and unlikely places and illuminated at certain moments of the day and even month by singular subtle events, secret passages secret keys. Secrets which can be stolen by a new investigator or a very sneaky thief. These items would make a single character both undoubtedly powerful but also... MORTAL(Meaning once the item is drooped your character gets deleted along with all its belongings even the bank and house or castle... but it will also be immortalized in a permanent statue in a temple and his user name revealed). Even if this items are never found, the devs should show proof they exist to tease the community into its findings... This would make of NAVE... A TRULY UNIQUE and special MMO to TRULY EXPLORE. Will make people exited at every corner of a new dungeon, observing more vividly an engaging all their senses... Only one clue in the form of a book in the form of a legend would be needed to be point... and Pandora's box will open sooner or later. The second thing is the ability to camouflage and another to move silently yet not be invisible or completely quiet. Abilities designed to be wield with the player's skill to obfuscate... its obvious how important these abilities would be not only for combat but now for investigation and secrecy... The third is a secret only the wielder of unique items acquire... The knowledge of a yet even more powerful existent game mechanic only the true gods of nave would know about until the first wielder appears. Is funny how my idea was there before ready player one movie... Though it did not surprise me. This game mechanic could teach the typical laid back girly boy of now days... Why the Value and the Courage of a person were names for the same thing in the dark ages of the real world.