Mortal Online Newsletter May 14th 2010
Mortal Online goes live on the 9th of June
The release date of Mortal Online has now been set: the 9th of June. Please read below for more information.
Last weeks of open Beta, status and feedback
With the new engine build, we have finally solved the desync issues we suffered from in the old network solution. Earlier on we lacked the proper tools to be able to track all packages sent from server to client, but with the new software now in place we have managed to eliminate the problem. A lot of internal QA testing as well as positive feedback from our Beta testers confirm the result.
A couple of weeks ago we published a new build of Mortal Online with only a few systems enabled. The reason for this was for us to be able to track the server performance while gradually enabling all server features such as creatures and interactive objects. The systems were enabled on the server side only for testing and performance tracking and therefore not available for the players. This helped us a lot in optimizing the server load. During these tests we got a lot of reports on bugs and various lag issues from the players, which was expected at this point due to a lot of systems being disabled or partly shut down.
Collaboration with Epic Games China/Titan Studios
China/Titan Studios has been most helpful in the launch and testing of our latest build, and thanks to them we will have a much more stable core for the release. Three Star Vault programmers have been working with Titan Studious in their office in Seattle during the last week while they were optimizing their network engine. Working together with their team with direct access to both our game and their engine made it much more effective than distance collaboration such as email and video conferences.
Titan Studious will continue to work on their network solution while supporting the development of Mortal Online. We still have one Star Vault programmer in the U.S working with their team to make communication between our two teams more efficient.
The coming patches will include server fixes for better performance, bug fixes and progressively enabling game features for the testers.
Closing open Beta for final step before release
We are now closing open Beta to be able to effectively make our last changes to the server. Anyone who has a purchased license of Mortal Online will still be able to log in and help us test the game during this period when the server is online. The Open Beta discount will end on Monday 17th of May.
We want to thank all our patient testers; without you this would have been impossible!
-The Mortal Online Team