Well, peoples complains a lot but as you say, the current MO system is far better and deeper than any MMO I've played (AOC, LII, WoW, EQ2 and some others). For fuck sake, you can outlaw peoples, tax peoples, turn guards off or on, gain access to siege weapons, private healer and priest, etc. I'm playing since beta, I've participated in a lot of sieges, it's always relatively exciting when there is fighting, my favorite being the one against AQ, the 2 things that becomes boring to me is the boulder logistic and firing the manganon at a keep forever. Also, I never owned a house (well, I owned a tower shortly but never used it), why? I see no use for it, I have plenty of storage and crafting facilities in towns. Now, let me have mini games inside of it, customisation, books I've written on shelves, beds I can sleep on, pictures I've taken in-game on the wall, etc. and then you can be sure I'll get a house. Also, theres 2 major things I believe badly hurts the whole construction and player town system, the lack of a gatekeeper to let authorised peoples inside a palisade and the fact you must GIVE your house to have it upgraded by an engineer instead of just giving him a temporary authorisation.... I'd also love some more options like player's inn (basically a big house with a large stable, mini-games, board for tasks, rooms for rent with beds and small storage, food vendor, etc.) in other word good place to rest in for adventurers. Stone walls upgrade for palisade, it says it all. Keep tier 2? Player's arena's? Player's churches for faction controlled rez, healing and prayer points? Keep capture system? More siege engines? Siege tents (for boulders storage and such) etc. etc. Now while I don't think they are necessary if we get more buildings and customisation, having more control over territory wouldn't hurt either, like controlling who can or cannot build on a guild controlled territory, taxing trade in NPC towns, etc. It would also be nice for small guilds with only a house to be able to hire some NPC's at their guild house, not siege NPC and they cannot have a territory without a keep but you know, atleast the PP system could also be used by small guilds.