Basic game info
Mortal Online is a first-person MMORPG in a fantasy settings.
Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.
Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map.
Star Vault Emission and latest development news 24/5 *updated
ShowExciting times are ahead for Mortal Online and its development.
We are very happy to have two investors into Star Vault who truly understand the game and our vision. This investment will be used for the direct development of Mortal Online; improving and polishing is still our main priority along with adding ”safe” content. With that I mean content which is already approved by code or that which requires bug fixing for the content. These investors h... Read more » ( forum link )
Patch Notes 1.73.00.01
ShowFixed an issue where vendors would stop trading when their stock got to high.
Librarian now tells you your bags are full before taking your money.
Added the inspect book to the Demonolog in Morin Khur.
Moving NPCs in the overseer should now work a lot better.
Dismissing keep NPCs should now work as intended.
Found and fixed issue where Priests would stop resurrecting.
Library now have a publish tab. On th... Read more » ( forum link )
Patch Notes 1.72.00.01
ShowAI
All spawned creatures now spawn with random rotation, making untouched spawners look more natural when first found.
Fixed a couple of issues where the leg-param on dynamic mounts would cause the AI to float a bit above the ground if it had short legs.
Fixed up dynamic scaling of AI collision boxes. Scaled AI should now float a lot les... Read more » ( forum link )
Territory Ranking
» View detailed territory map- 1.21 km2ShadowSquad
- 85.38 hm2KoV
- 53.50 hm29thLegion
- 51.80 hm2TheGuttersnipes
- 47.09 hm2lmperialDreams




