Basic game info
Mortal Online is a first-person MMORPG in a fantasy settings.
Mortal Online is a next generation PC MMORPG both in terms of graphics and gameplay. There are no PvP zones, only an open realistic world where you are free to choose your own path. Experience true real-time combat where you decide every move your character makes and where your personal skill really matters.
Build your own house, or set up a guild to build a keep. With enough power, violence or diplomacy, you and your allies will be able to rule an entire nation.
Choose from many different races and professions. You decide your own style of playing and whether to focus on PvP or PvE, both sharing the same game world. Devote your life to crafting, combat, magic or trading. Discover new skills, tools and resources. Or be the first to explore new areas to put your name on the map.
Patch Notes 1.73.00.01Show
Fixed an issue where vendors would stop trading when their stock got to high.
Librarian now tells you your bags are full before taking your money.
Added the inspect book to the Demonolog in Morin Khur.
Moving NPCs in the overseer should now work a lot better.
Dismissing keep NPCs should now work as intended.
Found and fixed issue where Priests would stop resurrecting.
Library now have a publish tab. On th... Read more » ( forum link )
Patch Notes 1.72.00.04 (Hotfix)Show
Optimized items adding in the inventory.
Fixed issue with mounted archers not using the correct aim-profile to show where they are aiming.Fixed issue that would desync mounted players from their location causing all kinds of confusion. This issue got a band-aid meaning it won't LOOK as pretty as we want but it's important to get it sorted.
Made the turn ManToMount turn animations when mounted tween in a lot faster and tween out faster... Read more » ( forum link )
Patch Notes 1.72.00.01Show
All spawned creatures now spawn with random rotation, making untouched spawners look more natural when first found.
Fixed a couple of issues where the leg-param on dynamic mounts would cause the AI to float a bit above the ground if it had short legs.
Fixed up dynamic scaling of AI collision boxes. Scaled AI should now float a lot les... Read more » ( forum link )